STATUS: OPEN TO REMOTE ROLES | Sofia, Bulgaria · Remote

Aleksandar Hristov> Full-stack Software Engineer

I build business-critical web applications in C#, .NET, Angular and PostgreSQL, and ship AI features that lawyers actually use.

9+
years shipping software
5
roles, from team lead to senior server engineer
3
industries: legal, banking, games & XR

// 01About

Full-stack engineer with 9+ years of experience across legal tech, banking software and games. At Septeo (formerly stp.one) I went from being the first full-time RAG and LLM developer to building core modules of Amberlo, a law practice management platform used across Europe.

I'm at home in complex domain logic (KYC/AML compliance, conflict-of-interest checking, role-based access) and have hands-on AI/LLM experience, from fine-tuning open-source models on German court data to building RAG systems.

My background spans banking software and game/XR development. I'm looking for a remote role where I can take ownership of product features end to end.

// 02Experience

  1. Jun 2023 - Sep 2026

    Software Developer

    Septeo (formerly stp.one)

    1. STAGE_01RAG & LLM R&D

      • First team member to work full time on RAG and LLMs, building a run of smaller AI projects.
      • Built an AI legal assistant that answers questions from uploaded case documents and a knowledge base of German legal texts.
      • One of those projects grew into LegalTwin, built with a small group of developers: it summarises a case and pulls out key people and dates into a single-page view.
    2. STAGE_02German court data foundations

      • Scraped and processed large volumes of public German court decisions into a foundation for search and retrieval.
      • Fine-tuned open-source LLMs on that data to improve the accuracy of legal answers and document analysis.
    3. STAGE_03LegalTwin integration

      • Integrated LegalTwin into stp.one's established legal products.
    4. STAGE_04Amberlo

      • Moved to Amberlo after its acquisition: an all-in-one law practice management platform (clients, cases, time tracking, billing, client portal) used by law firms across Europe.
      • Led the User Management module and built Matter Management, which ties together clients, documents, time entries and billing for each case.
      • Developed KYC/AML client onboarding checks and Conflict Checking, working across PostgreSQL, .NET APIs and Angular.
    • Python
    • LLMs
    • RAG
    • C#
    • .NET
    • Angular
    • PostgreSQL
  2. Jan 2022 - Present

    Game Programmer / Senior Server Engineer (Freelance)

    Hungry Billy

    • Senior Server Engineer on a mobile wrestling game based on a major licensed IP for a large publisher (under NDA), soft-launched in 2026.
    • Designed and built backend services for live gameplay, player data and online features through development and soft launch.
    • Built a game launcher with web-served updates using Unreal Engine's Chunk Downloader and C++.
    • Implemented matchmaking with PlayFab, CloudScript, Cosmos DB and Unity; built an immersive gym experience tracking workout data with AWS and PlayFab.
    • Designed a procedural content generation tool for a dungeon crawler in Unity.
    • Unreal
    • Unity
    • C++
    • C#
    • PlayFab
    • AWS
  3. Feb 2022 - Jun 2023

    Software Engineer

    Immersive Business · Falmouth & Exeter Universities

    • Built a VR experience for an unmanned modular survey boat in Unreal Engine and C++ to improve marine data collection.
    • Built a VR relaxation and pain-relief garden, a VR gallery with file explorer, and a grid building system for pontoon bridges and docks in Unity.
    • Developed a web AR app augmenting paintings via image tracking with Unity WebGL, Three.js and A-Frame.
    • Built a mixed-reality GPS tracking app for truck visualisation and route efficiency with Unity, C# and SQL.
    • Unity
    • Unreal
    • C#
    • C++
    • WebXR
  4. Sep 2021 - Feb 2022

    Immersive Technician, Team Lead

    Immersive Business

    • Led a team of programmers, artists and designers building themed floors for medical, industrial and art purposes.
    • Built core functionality on Scriptable Objects, giving Falmouth Games Academy an attractive way to showcase game art.
    • Integrated OpenXR with the ART DTrack system for player and motion tracking, a success that led to full-time work for the team.
    • Unity
    • OpenXR
    • ART DTrack
  5. Feb 2017 - Sep 2021

    Software Engineer

    BSTechnologies (formerly BankSoft)

    • Built the front end of a large Bulgarian bank's leasing module.
    • Full-stack development of car, housing and personal loan modules for Bulgarian and international banks using .NET MVC, C#, Oracle and MySQL.
    • Built water supply billing and payments, and a waste-water laboratory research module, for government-funded projects.
    • .NET MVC
    • C#
    • Oracle
    • MySQL
    • JavaScript

// 03Skills

Languages & frameworks

  • C#
  • .NET
  • TypeScript
  • Angular
  • React
  • Next.js
  • C++
  • Python
  • SQL
  • Solidity
  • HTML/CSS

Data & cloud

  • PostgreSQL
  • MySQL
  • Oracle
  • Azure
  • Azure DevOps
  • AWS
  • Firebase
  • PlayFab

AI & LLM

  • RAG pipelines
  • LLM fine-tuning
  • Claude Code
  • GitHub Copilot

Games & XR

  • Unity
  • Unreal Engine
  • Godot
  • OpenXR
  • Three.js
  • A-Frame

Ways of working

  • Scrum
  • Team leadership
  • Repository management
  • Client outreach

// 04Projects

More personal and university projects on GitHub ↗

// 05Education

Sep 2019 - May 2022

BSc (Hons) Computing for Video Games

Falmouth University · Falmouth, UK

Sep 2012 - Jun 2017

Diploma in Industrial Technology

SPGE John Atanasoff · Sofia, Bulgaria

// 06Contact

Looking for someone to own product features end to end? Let's talk.